08 Mayıs 2005, 18:41 | #1 | |
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| Unreal3.2.3 unrealircd.conf editi ben yaptım oldu inşallah işinize yarar /* * example.conf by Daniel Hawton AKA Osiris ( Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. ). * $Id: example.conf,v 1.1.1.1.2.18 2005/03/13 21:02:22 syzop Exp $ * * Works for Unreal3.2 and up * * Okay guys. This is the new example.conf. Its look is much like C++, kinda. * Anyway it is time to go over this. It's hard to pick up at first, but * with some pratice and reading you'll understand. * * Just copy this file to your main unrealircd dir and call it 'unrealircd.conf'. * * NOTE: All lines, except the opening { line, end in an ;, including the * closing } line. The IRCd will ignore commented lines. * * PLEASE READ doc/unreal32docs.html! The online version is also available at: * [Üye Olmadan Linkleri Göremezsiniz. Üye Olmak için TIKLAYIN...] * It contains a lot information about the configfile: gives information about * every block, variable, etc.. */ /* Type of comments */ #Comment type 1 (Shell type) // Comment type 2(C++ style) /* Comment type 3 (C Style) */ #those lines are ignored by the ircd. /* * UnrealIRCd supports modules, loading some of them is required. * You need at least the commands module and a cloaking module. */ /* FOR *NIX, uncomment the following 2lines: */ //loadmodule "src/modules/commands.so"; //loadmodule "src/modules/cloak.so"; /* FOR Windows, uncomment the following 2 lines: */ //loadmodule "modules/commands.dll"; //loadmodule "modules/cloak.dll"; /* * You can also include other configuration files. * help.conf contains all the /helpop text. The badwords.*.conf * files contain all the badword entries for mode +G... * spamfilter.conf contains some good rules for current trojans. * You probably want to include them: */ loadmodule "src/modules/commands.so"; loadmodule "src/modules/cloak.so"; include "help.conf"; include "badwords.channel.conf"; include "badwords.message.conf"; include "badwords.quit.conf"; include "spamfilter.conf"; include "opers.conf"; include "aliases/anope.conf"; /* * NEW: me {} * OLD: M:Line * me {} defines the name, description and unreal server numeric for * this server. Syntax is as follows: * me { * name "server.name"; * info "Server Description"; * numeric (server numeric*); * }; * If linking, this numeric may not be used by any other server on the network. */ me { name "irc.dostonline.net"; info "12Gercek Dostlarin Bulustugu Nokta"; numeric (1*); }; /* * NEW: admin {} * OLD: A:Line * Admin gives information on the server admin. you * may put as many lines under admin { as you wish. * Syntax is as follows: * admin { * "first line"; * "second line"; * [etc] * }; */ admin { "4Sunucu SaHibi OnLiNe"; "4Sunucu YarDimcisi Jopens"; " Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. Şikayet Ve Önerilerinizi Bekleriz...!"; "10Bizi Seçtiğiniz İçin Teşekür Ederiz...!"; }; /* * NEW: class {} * OLD: Y:line (old was confusing) * These define settings for classes. A class is a group setting for * connections. Example, server connections, instead of going to a client's * class, you direct it to the server class. Syntax is as follows * class (class name) * { * pingfreq (how often to ping a user/server in seconds); * maxclients (how many connections for this class); * sendq (maximum send queue from a connection); * recvq (maximum receive queue from a connection [flood control]); * }; */ class clients { pingfreq 90; maxclients 500; sendq 100000; recvq 8000; }; class servers { pingfreq 90; maxclients 10; /* Max servers we can have linked at a time */ sendq 1000000; connfreq 100; /* How many seconds between each connection attempt */ }; /* * NEW: allow {} * OLD: I:Line * This defines allowing of connections... * Basically for clients, it allows them to connect so you can have some * control and/or set a password. * Syntax is as follows: * allow { * ip (ip mask to allow); * hostname (host mask); * class (class to send them to [see class {}]); * password "(password)"; (optional) * maxperip (how many connections per ip); (optional) * }; */ allow { ip *@*; hostname *@netadmin*; class clients; maxperip 5; }; /* Passworded allow line */ allow { ip Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. ; hostname Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. ; class clients; password "f00Ness"; maxperip 1; }; /* * NEW: allow channel {} * OLD: chrestrict * Allows a user to join a channel... * like an except from deny channel. * Syntax: * allow channel { * channel "channel name"; * }; */ allow channel { channel "#*****Sucks"; }; /* * NEW: oper {} * OLD: O:Line * Defines an IRC Operator * IRC operators are there to keep sanity to the server and usually keep it * maintained and connected to the network. * The syntax is as follows: * oper (login) { * class (class to put them in, if different from I, moves them to new * class); * from { * userhost (ident@host); * userhost (ident@host); * }; * flags * { * (flags here*); * }; * OR * flags "old type flags, like OAaRD"; * }; */ /* For a list of oper flags, see doc/unreal32docs.html#operblock * [HIGHLY recommended to read] */ oper OnLiNe { class clients; from { userhost *; }; password "operpasss"; flags # End of /STATS report { netadmin; can_zline; can_gzline; can_gkline; global; }; }; /* * NEW: listen {} * OLD: P:Line * This defines a port for the ircd to bind to, to * allow users/servers to connect to the server. * Syntax is as follows: * listen (ip number) Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. port number) * { * options { * (options here); * }; * }; * or for a plain * listen: listen (ip) Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. port); * * NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port; * * That works also. */ /* Options for listen: OLD | NEW S serversonly C clientsonly J java s ssl * standard */ /* NOTE ON SSL PORTS: SSL ports are pretty non-standardized, * besides numerous high-SSL ports, some people say you should run * it at 994 because that's the official SSL port.. but that * requires root! Besides, port 194 is the official irc port and * have you ever seen an ircd running on that? * So, our suggestion is to use port 6697 for SSL, this is used by * quite some networks and is recognized by for example StunTour. * You are free to open up as many SSL ports as you want, but * by (also) using 6697 you help the world standardize a bit Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. . */ listen 193.23.224.102:6667,7000; listen 193.23.224.102:8000; /* NOTE: If you are on an IRCd shell with multiple IP's you are * likely to get 'Address already in use' errors in your log * and the ircd won't start. This means you MUST bind * to a specific IP instead of '*', so for example: * listen 1.2.3.4:6667; * Obviously, replace the IP with the IP that was assigned to you. */ /* * NEW: link {} * OLD: C/N:Lines * This defines an okay for a server connection. * NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY! * Syntax is as follows: * link (server name) * { * username (username, * works too); * hostname (ip number/hostmask); * bind-ip (What IP to bind to when connecting, or *); * port (port to connect to, if any); * hub (If this is a hub, * works, or servermasks it may bring in); * [or leaf *;] * password-connect "(pass to send)"; * password-receive "(pass we should receive)"; * class (class to direct servers into); * options { * (options here*); * }; * /* If we use SSL, we can choose what cipher to use in SSL mode * * Retrieve a list by "openssl ciphers", seperate ciphers with :'s * */ * ciphers "DES-CBC3-MD5"; * * }; */ /* options: OLD | NEW S ssl Z zip N/A autoconnect N/A quarantine N/A nodnscache * ulines { * Services.dostonline.net; * Stats.dostonline.net; * etc * }; * NEW: drpass {} * OLD: X:Line * This defines the passwords for /die and /restart. * Syntax is as follows: * drpass { restart "(restartşifresi)"; die "(dieşifresi)"; * }; */ drpass { restart "restart-pas"; die "die-pass"; }; /* * NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can have * as many as you wish. * * FLAGS: errors, kills, tkl, connects, server-connects, kline, oper * * Syntax: * log "log file" * { * flags * { * flag; * flag; * etc.. * }; * }; */ log "ircd.log" { /* Delete the log file and start a new one when it reaches 2MB, leave this out to always use the same log */ maxsize 2097152; flags { oper; kline; connects; server-connects; kills; errors; sadmin-commands; chg-commands; oper-override; spamfilter; }; }; /* * NEW: alias {} * OLD: N/A * This allows you to set command aliases such as /nickserv, /chanserv etc * FLAGS: services, stats, normal * * Syntax: * alias "name" { * target "points to"; * type aliastype; * }; * * [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9] */ // This points the command /nickserv to the user NickServ who is connected //to the set::services-server server /*alias NickServ { target "NickServ"; type services; };*/ // If you want the command to point to the same nick as the command, you can //leave the nick entry out //alias ChanServ { type services; }; // Points the /statserv command to the user StatServ on the //set::stats-server server //alias StatServ { type stats; }; // Points the /superbot command to the user SuperBot //alias SuperBot { type normal; }; /* Standard aliases */ /alias NickServ { type services; }; alias ChanServ { type services; }; alias OperServ { type services; }; alias HelpServ { type services; }; alias StatServ { type stats; }; /* * NEW: alias {} * OLD: N/A * This allows you to set command aliases such as /identify, /services, etc * * Syntax: * alias "name" { * format "format string" { * target "points to"; * type aliastype; * parameters "parameters to send"; * }; * type command; * }; */ /* This is shown seperately because even though it has teh same name as the previous directive, it is very * different in syntax, although it provides a similar function and relys on the standard aliases to work. */ /* alias "identify" { format "^#" { target "chanserv"; type services; parameters "IDENTIFY %1-"; }; format "^[^#]" { target "nickserv"; type services; parameters "IDENTIFY %1-"; }; type command; }; */ /* The alias::format directive is a regular expression. The first format matches the /identify command when * the first character is a #. It then passes this along to the chanserv alias with the parameters IDENTIFY * %1-. The second format matches then /identify command when the first character is not a #. It then * passes the command to the nickserv alias with parameters IDENTIFY %1-. */ /* The alias::format::parameters is similar to scripting languages. %N (where N is a number) represents a * parameter sent to the command (in this case /identify). If you specify %N- it means all parameters from * N until the last parameter in the string. You may also specify %n which is replaced by * the user's nickname. */ /* Standard aliases */ alias "services" { format "^#" { target "chanserv"; type services; parameters "%1-"; }; format "^[^#]" { target "nickserv"; type services; parameters "%1-"; }; type command; }; alias "identify" { format "^#" { target "chanserv"; type services; parameters "IDENTIFY %1-"; }; format "^[^#]" { target "nickserv"; type services; parameters "IDENTIFY %1-"; }; type command; }; /* * NEW: tld {} * OLD: T:Line * This sets a different motd and rules files * depending on the clients hostmask. * Syntax is as follows: * tld { * mask (ident@host); * motd "(motd file)"; * rules "(rules file)"; * }; */ #tld { # mask Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. ; # motd "ircd.motd.fr"; # rules "ircd.rules.fr"; #}; /* note: you can just delete the example block above, * in which case the defaults motd/rules files (ircd.motd, ircd.rules) * will be used for everyone. */ /* * NEW: ban nick {} * OLD: Q:Line * Bans a nickname, so it can't be used. * Syntax is as follows: * ban nick { * mask "(nick to ban)"; * reason "(reason)"; * }; */ ban nick { mask "*C*h*a*n*S*e*r*v*"; reason "Reserved for Services"; }; /* * NEW: ban ip {} * OLD: Z:Line * Bans an ip from connecting to the network. * Syntax: * ban ip { mask (ip number/hostmask); reason "(reason)"; }; */ ban ip { mask 195.86.232.81; reason "Delinked server"; }; /* * NEW: ban server {} * OLD: Server Q:Line * Disables a server from connecting to the network. * if the server links to a remote server, local server * will disconnect from the network. * Syntax is as follows: * ban server { * mask "(server name)"; * reason "(reason to give)"; * }; */ ban server { mask eris.berkeley.edu; reason "Get out of here."; }; /* * NEW: ban user {} * OLD: K:Line * This makes it so a user from a certain mask can't connect * to your server. * Syntax: * ban user { mask (hostmask/ip number); reason "(reason)"; }; */ ban user { mask Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. ; reason "Idiot"; }; /* * NEW: ban realname {} * OLD: n:Line * This bans a certain realname from being used. * Syntax: * ban realname { * mask "(real name)"; * reason "(reason)"; * }; */ ban realname { mask "Swat Team"; reason "mIRKFORCE"; }; ban realname { mask "sub7server"; reason "sub7"; }; /* * NOTE FOR ALL BANS, they may be repeated for addition entries! * * NEW: except ban {} * OLD: E:Line * This makes it so you can't get banned. * Syntax: * except ban { mask (ident@host); }; * Repeat the except ban {} as many times * as you want for different hosts. */ except ban { /* don't ban stskeeps */ mask Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. .*; }; /* * NEW: deny dcc {} * OLD: dccdeny.conf * Use this to block dcc send's... stops * viruses better. * Syntax: * deny dcc * { * filename "file to block (ie, *exe)"; * reason "reason"; * }; */ deny dcc { filename "*sub7*"; reason "Possible Sub7 Virus"; }; /* * NEW: deny channel {} * OLD: N/A (NEW) * This blocks channels from being joined. * Syntax: * deny channel { * channel "(channel)"; * reason "reason"; * }; */ deny channel { channel "*******"; reason "***** is illegal"; }; /* * NEW: vhost {} * OLD: Vhost.conf file * This sets a fake ip for non-opers, or * opers too lazy to /sethost :P * Syntax: * vhost { * vhost (vhost.com); * from { * userhost (ident@host to allow to use it); * }; * login (login name); * password (password); * }; * then to use this vhost, do /vhost (login) (password) in IRC */ vhost { vhost i.hate.microsefrs.com; from { userhost Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. ; }; login stskeeps; password moocowsrulemyworld; }; /* You can include other configuration files */ /* include "klines.conf"; */ /* Network configuration */ set { network-name "Dostonline"; default-server "irc.dostonline.net"; services-server "services.dostonline.net"; stats-server "stats.dostonline.net"; help-channel "#Help"; hiddenhost-prefix "Dostonline"; /* prefix-quit "no"; */ /* Cloak keys should be the same at all servers on the network. * They are used for generating masked hosts and should be kept secret. * The keys should be 3 random strings of 5-100 characters * (10-20 chars is just fine) and must consist of lowcase (a-z), * upcase (A-Z) and digits (0-9) [see first key example]. */ cloak-keys { "aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW"; "boBr2HnR8gl3sJ6hVz5Zb6z2YwpN"; "soSr3HmT5jl4kJ5hWz6Xb6z3YwpM"; }; /* on-oper host */ hosts { local "locop.Dostonline.NeT"; global "ircop.dostonline.net"; coadmin "coadmin.Dostonline.NeT"; admin "admin.Dostonline.NeT"; servicesadmin "csops.Dostonline.NeT"; netadmin "netadminn.Dostonline.NeT"; host-on-oper-up "no"; }; }; /* Server specific configuration */ set { kline-address " Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. "; modes-on-connect "+ixw"; modes-on-oper "+xwgs"; oper-auto-join "#OperS,#Help"; auto-join "#Diyalog,#Beginner"; modes-on-join "+ntCcGf [5c#C15,5j#R5,12k#K10,12m#m10,5n#N15,5t#b]:10"; dns { nameserver 193.23.224.102; timeout 2s; retries 2; }; options { hide-ulines; /* You can enable ident checking here if you want */ /* identd-check; */ show-connect-info; }; maxchannelsperuser 10; /* The minimum time a user must be connected before being allowed to use a QUIT message, * This will hopefully help stop spam */ anti-spam-quit-message-time 10s; /* Make the message in static-quit show in all quits - meaning no custom quits are allowed on local server */ /* static-quit "Client quit"; */ /* You can also block all part reasons by uncommenting this and say 'yes', * or specify some other text (eg: "Bye bye!") to always use as a comment.. */ /* static-part yes; */ /* This allows you to make certain stats oper only, use * for all stats, * leave it out to allow users to see all stats. Type '/stats' for a full list. * Some admins might want to remove the 'kGs' to allow normal users to list * klines, glines and shuns. */ oper-only-stats "*"; /* Throttling: this example sets a limit of 3 connections per 60s (per host). */ throttle { connections 3; period 60s; }; /* Anti flood protection */ anti-flood { nick-flood 3:60; /* 3 nickchanges per 60 seconds (the default) */ }; /* Spam filter */ spamfilter { ban-time 1d; /* default duration of a *line ban set by spamfilter */ ban-reason "Spam/Advertising"; /* default reason */ virus-help-channel "#help"; /* channel to use for 'viruschan' action */ /* except "#help"; channel to exempt from filtering */ }; }; # #/* # * Problems or need more help? # * 1) [Üye Olmadan Linkleri Göremezsiniz. Üye Olmak için TIKLAYIN...] # * 2) [Üye Olmadan Linkleri Göremezsiniz. Üye Olmak için TIKLAYIN...] <- contains 80% of your questions! # * 3) If you still have problems you can go irc. | |
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10 Mayıs 2005, 14:35 | #5 |
Çevrimdışı
Kullanıcıların profil bilgileri misafirlere kapatılmıştır.
IF Ticaret Sayısı: (0) | bundan buyuk conf mu var ? unrealircdconf un example ı dısında gosterdıgı bısey yok tabı server ı module ve include dosyası ıle doldurup eklemedıkten sonra ya da adwords tekı butun eklerı conf a koymadıgın surece bundan fazlasını yapamazsın |
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10 Mayıs 2005, 18:50 | #6 |
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Kullanıcıların profil bilgileri misafirlere kapatılmıştır.
| valla birileri ben dahil unreal3.2.3 unrealircd.conf falan diodu bende bi yere kurdum nihayetinde startladım ukalalık biliyorum vs gibi diye buraya yazmadım arayan arkadaşlar burdan alsın die yazdım umarım anlatabilmişimdir 911... uzun muzun açıklamalarıyla işte |
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10 Mayıs 2005, 20:28 | #7 |
Çevrimdışı
Kullanıcıların profil bilgileri misafirlere kapatılmıştır.
IF Ticaret Sayısı: (0) | Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. online guzel yazmışsın acıklamalarını sılsen daha ıyı olur ama Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. kolaylık arayanlar sevmez boylesını Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. )) |
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13 Mayıs 2005, 13:42 | #8 |
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Kullanıcıların profil bilgileri misafirlere kapatılmıştır.
| ben severim ama... |
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20 Mart 2006, 16:58 | #10 | ||||
Çevrimdışı
Kullanıcıların profil bilgileri misafirlere kapatılmıştır.
IF Ticaret Sayısı: (0) |
Şu yukardaki conf un sayamayacağım kadar çok açıklaması var. bi sürü gereksiz şey koyulmuş onlar silindiği zaman emin ol seninkinin satırları ile onunkinin satırları eşit olur Bu forumdaki linkleri ve resimleri görebilmek için en az 25 mesajınız olması gerekir. | ||||
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Etiketler |
ben, editi, insallah, inşallah, isinize, işinize, oldu, unreal, unreal323, unrealircdconf, yaptim, yaptım, yarar |
Konuyu Toplam 1 Üye okuyor. (0 Kayıtlı üye ve 1 Misafir) | |
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