Cevap: Sjoin sorunu .
Kanalı droplayıp yeniden kaydedin kesin çözüm budur.aşağıda sorununuz için çözüm buldum umarım faydalı olmuştur .
In older Unreal versions (3.2.2 and earlier) this happened after a while after an oper used /SAMODE with certain parameters, this has been fixed in 3.2.3.
If you still get this problem and all your servers are running Unreal3.2.3 then there are still a few posibilities:
- a protocol error, by for example weird services.
- memory corruption
The only solution for it is to recreate the channel. So: let everyone leave the channel and after everyone has done that, join again.
Technical details: the timestamp is when the channel has been created and is measured in epoch time (the amount of seconds since 1-1-1970 00:00 GMT), obviously values like '1' or '30' are impossible. |