**
** version.h
** UnrealIRCd
** $Id: version.h,v 1.1.1.1.2.22 2006/06/16 18:29:14 syzop Exp $
*/
#ifndef __versioninclude
#define __versioninclude 1
/*
* Mark of settings
*/
#ifdef DEBUGMODE
#define DEBUGMODESET "+(debug)"
#else
#define DEBUGMODESET ""
#endif
/**/
#ifdef DEBUG
#define DEBUGSET "(Debug)"
#else
#define DEBUGSET ""
#endif
/**/
#define COMPILEINFO DEBUGMODESET DEBUGSET
/* Version info follows, current: Unreal3.2.3
* Please be sure to update ALL fields when changing the version.
* Also don't forget to bump the protocol version every release.
*/
/** These UNREAL_VERSION_* macros can be used so (3rd party) modules
* can easily distinguish versions.
*/
/** The generation version number (eg: 3 for Unreal3*) */
#define UNREAL_VERSION_GENERATION 3
/** The major version number (eg: 2 for Unreal3.2*) */
#define UNREAL_VERSION_MAJOR 2
/** The minor version number (eg: 1 for Unreal3.2.1), negative numbers for unstable/alpha/beta */
#define UNREAL_VERSION_MINOR 5
/** Year + week of the year (with Monday as first day of the week).
* Can be useful if the above 3 versionids are insufficient for you (eg: you want to support CVS).
* This is updated automatically on the CVS server every Monday. so don't touch it.
*/
#define UNREAL_VERSION_TIME 200624
#define UnrealProtocol 2308
#define PATCH1 "3"
#define PATCH2 "2."
#define PATCH3 "5."
#define PATCH4 ""
#define PATCH5 ""
#define PATCH6 ""
#define PATCH7 ""
#define PATCH8 COMPILEINFO
#define PATCH9 ""
/* release header */
#define Rh BASE_VERSION
#define VERSIONONLY PATCH1 PATCH2 PATCH3 PATCH4 PATCH5 PATCH6 PATCH7
#endif /* __versioninclude */